Cards of Eternity: The Wheel of Time 0.53.15 Patch Notes
Greetings, Valiant Adventurers!
The winds of change sweep through the lands once again as we unveil a monumental update designed to enrich your journey through the world of Cards of Eternity: Wheel of Time. Brace yourselves for a series of thrilling upgrades, starting with an overhaul of the Gauntlet mode, now featuring an exciting new twist where you’ll place your bets on card categories, unlock new strategic layers, and earn rewards with each victory. Whether you’re a seasoned veteran or a fresh challenger, the Gauntlet is back with more ways to test your skill!
We’ve also refined the Versus Screen, providing a sleek and immersive interface that will get you even more pumped for battle, while the Match Acceptance Screen now offers interactivity during matchmaking. Take control of your journey like never before, with the option to edit decks and explore menus while awaiting your next challenge.
In the Store, express yourself with two new emote packs, one bringing the charm of Luca to your gameplay, and the other channeling the dark energy of Ishamael. Let your interactions with opponents reflect your unique flair and strategy.
The update continues with the introduction of new companions and adventurers to bolster your team. Step into the spotlight with the charismatic Valan Luca, whose grandiose abilities will add a touch of flair to your strategy, or embrace the shadowy power of Juvenile Jumara, who manipulates the battlefield with her dark mastery.
Prepare yourself for an exhilarating adventure, and let the new chapter unfold!
Yours in magic and steel,
The Aether Team
General changes
The Gauntlet Upgrade: The Gauntlet mode has been revamped! Place bets on card categories (Common, Rare, Legendary, etc.) and select a random card from your deck. Win up to 7 matches for rewards and progress, with new categories selected after each victory.
Versus Screen UI Overhaul: The Versus Screen now features better visibility, improved player avatar display, and smoother transitions, offering a cleaner and more dynamic pre-match experience.
Match Acceptance Screen UI Update: Now you can browse menus and edit your deck while waiting for a match, with a timer visible in the bottom corner. Once the match starts, the transition is seamless.
Store Changes: Two new emote packs – Luca and Ishamael – are now available!
Daily Login Calendar: The new season brings updated rewards in the Daily Login Calendar. Log in daily to collect your bonuses!
New Adventurer – Meet Valan Luca, a charismatic showman. His abilities Grand Performance and Crowd's Favor offer strategic advantages, bringing flair and power to your team.
New Companion – Juvenile Jumara: the Shadow Weaver, uses her power to weaken enemies and boost your Adventurer. A versatile asset, she manipulates shadows to shift the battle in your favor.
Quality of Life
Deck Editing During Matchmaking: Players can now edit their decks and browse menus while waiting in matchmaking. The deck selected for the match remains locked, and the matchmaking timer is always displayed in the bottom right corner of the screen.
MMR Balance Adjustment: The MMR loss for early surrenders in matches has been increased from x2 to x5, encouraging more engaging gameplay. Additionally, the minimum MMRgain per match has been increased across the board.
Tar Valon Board Integration: The Tar Valon game board has been integrated as the new default board
Weave Alignment Tooltip: A tooltip has been added to the adventurer for the Weave alignment aura, providing clarity on its effects.
Exit Confirmation: Players can now use the ESC key to exit the game
Perrin Art Update: The artwork for the Perrin adventurer has been updated
Referral System Improvement: Players can now view all future rewards in the referral system, making it easier to see upcoming milestones and rewards.
Chest Display Simplification: The rarity slots in the chest preview pop-up have been removed.
Pattern VFX Integration: A new visual effect has been added for the Pattern mechanic, enhancing the immersive experience during gameplay.
50 Level Account Rewards: New rewards have been added up to level 50 for account leveling, giving players additional incentives to progress.
Draghkar change: Draghkar’s ability can no longer be activated before round 4, although it will still accumulate souls beforehand.
Bug Fixes
Fixed: A missing pop-up explaining why the last remaining deck cannot be deleted.
Fixed: Solace effect from Aviendha’s Eagle disappeared immediately after being applied to a Being.
Fixed: One Power Blast gave inverted buffs (+1 Attack, +0 Defense) instead of applying the correct effects after killing an enemy Being.
Fixed: Tuon Athaem Kore Paendra’s ability incorrectly reduced the cost of cards in the opponent’s hand instead of increasing it.
Fixed: Low-quality textures for Adventurers on the pre-match splash screen.
Fixed: Animation blending issue in the store where animations merged into a single thick line.
Fixed: Players were able to interact with the graveyard during the tutorial, which is now fully restricted.
Fixed: Low-resolution display of the Wheel of Time chest in the store. It now appears in full quality.
Fixed: Blizzard Shards card dealt damage more than once when killing an opponent's card. The effect now triggers correctly only once per activation.
Fixed: Asha'man card retained the Whirlwind effect even after Lullaby was applied. Lullaby now correctly removes all effects and keywords as intended.
Fixed: The Raken model appeared larger on the opponent’s side than on the player’s side. The size is now consistent across both sides.
Fixed: Weaving of Fire didn’t reset its stats correctly after returning to the hand and being replayed. The buff logic has been updated to work as intended.
Fixed: Darkhound could incorrectly destroy opponent relics and failed to apply its chain logic for damage and Bleed consistently.
Fixed: Interaction between Reincarnation and Execution keywords was unclear to players. Clarified the mechanics in descriptions for both keywords.
Fixed: Seia Doon incorrectly executed creatures without dealing damage, even if its attack was set to 0.
Fixed: Quickly clicking through tutorial steps with hints caused the steps to stop loading.
Fixed: When using Perrin Aybara and reshuffling cards, rapid hide/reveal actions caused cards to overlap visually.
Fixed: The ability to disable opponent reactions during a match was not functioning. Players can now properly block opponent emotes.
Fixed: Dread Stalker incorrectly consumed a charge from The Choeden Kal upon entering the board, despite having no debut effect.
Fixed: The timer in matches started at inconsistent times depending on the applied visual effects (VFX). It now behaves correctly across all rounds.
Fixed: Deck expansion ticket appeared cropped on screens with a 3440x1440 resolution. It now displays correctly.
Fixed: Chronicles VFX incorrectly triggered when playing a 5th card, despite the mechanic being limited to 4 cards. The VFX logic has been corrected.
Fixed: Interaction between the Chronicles effect and returning cards to the hand caused the effect to store more than 4 cards. The mechanic now adheres to the intended limit.
Fixed: The Twilight Cloak effect was not removed after a creature attacked, as intended. The cloak now correctly deactivates.
Fixed: Multiple SFX issues in the store, including duplicate clicks, missing sounds for certain buttons, and incorrect sound effects. All sound behaviors have been standardized.
Fixed: Tamed Waves did not apply the Shock effect to the opponent's Adventurer as described. This card now functions as intended.
Fixed: Issue where Rahvin continued to mark opponent cards even when the Adventurers' abilities were disabled.
Fixed: Issue where Steam transactions were not immediately displayed in the purchase history after completing a purchase.
Fixed: Issue where chests were cropped on a 3440x1440 resolution screen, causing display issues.
Fixed: Issue where Gara Doon incorrectly targeted and killed shadow beings instead of neutral beings.
Fixed: Issue where the Paranoia card did not properly remove the healing-to-damage conversion debuff.
Fixed: Issue where shadows overlapped the player interface on ultrawide screens, making the interface difficult to use.
Fixed: Issue where an old pop-up message was displayed after a successful purchase in the store, instead of the updated design.
Fixed: Issue where the Sunrise Seal ability interacted incorrectly with continuous summon effects, blocking the summoning of beings.
Fixed: Issue with Whirlwind and Bloodlust interaction that caused additional attacks when combined, as observed in Supreme Council.
The Gauntlet Upgrade
We’ve made exciting improvements to The Gauntlet mode, and it’s now back in the game with a fresh look and even more ways to join the challenge!
Introducing the Golden Ticket: accessing The Gauntlet is now easier and more versatile than ever. Players can enter the mode using Golden Tickets, which can be earned through various in-game activities or purchased directly from the store.
Choose Your Card Category: When entering The Gauntlet, you will now choose a card category to place your bet on. You can select from Common, Uncommon, Rare, Epic, or Legendary cards.
Random Card Selection: After choosing your category, the system will randomly select one card from your deck that matches the selected rarity. This card will be "locked" for your match, and you won’t be able to influence this choice, except for cards you have only one copy of (like your single Legendary card).
Draft Your Deck: After placing your bet, you will proceed to draft your deck, as before. You will play with this deck throughout the Gauntlet series.
See Your Bet: Before each match, you will see the card you’ve placed on the line.
Match Progression: If you win a match, you will select a new card category and continue your series, moving up to 7 matches. If you lose, you will have to re-enter the Gauntlet, place another bet, and select a category again.
No MMR: Forget about matchmaking ranks or trying to match your draft with your opponent’s. If you both pick the same category, you’ll face each other, no matter what draft stage you're on.
Prize System: You can earn rewards for each match you win up to the final prize after 7 victories.
Get ready for a new, exciting way to play The Gauntlet!
Versus Screen UI Overhaul
We’ve given the Versus Screen a fresh, revamped design to enhance your pre-match experience!
New Layout: The player avatars and names are now displayed more clearly and stylishly, giving you a more immersive and dynamic experience as you prepare for battle.
Improved Visuals: The screen now features a more polished and elegant aesthetic, with smoother transitions and modernized artwork to reflect the powerful magic at play.
Better Readability: We’ve streamlined the display of key information, ensuring that everything you need to know about your opponent and your own deck is at your fingertips.
Jump into the match with a new, more visually stunning Versus Screen that makes your pre-battle moments even more exciting!
Match Acceptance Screen
The Match Acceptance Screen has been revamped to give you more freedom and interactivity during matchmaking!
New UI Design: The screen now boasts a sleek and dynamic look, adding to the overall aesthetic of the game.
Improved Match Flow: Once a match is found, you will be presented with a stylish "Match Found" screen. If you decline, the "Match Declined" message will be displayed, and if you accept, you will seamlessly transition into the game.
Enhanced Wait Experience: While waiting for a match, you can now freely browse other game menus and edit your deck (except for the deck currently selected for matchmaking). You will also see a visible timer in the bottom right corner of the screen.
Queue Restrictions: You cannot switch or edit your selected deck once you've entered a queue. This ensures the integrity of your chosen deck for the current match.
Smooth Match Transition: When both players are ready, the system will automatically pull you into the game, maintaining a fluid transition without unnecessary interruptions. Match confirmation will be handled in a separate task.
Store Changes
Get ready to express yourself like never before with two new emote packs now available in the store! 🎉
Luca Emotes Pack – Channel the charisma and charm of Luca with these fun and playful emotes, including horny sigh and flirting!
Ishamael Emotes Pack – Unleash the dark power of Ishamael with these iconic expressions, including thoughtful and angry.
These emote packs are now available for purchase. Don’t miss out – check them out in the store and bring a whole new level of flair to your chats!
New Adventurer – Valan Luca
New Adventurer – Valan Luca
Introducing Valan Luca, a charismatic and dashing showman who brings flair and extravagance to your deck! His abilities, Grand Performance and Crowd's Favor, enhance your strategy with a touch of spectacle and charm.
Grand Performance: At the start of your turn, give Persistence to a random non-legendary allied being.
Crowd's Favor: Whenever an enemy Being enters the board, it immediately loses Bloodlust, limited to 5 times per match.
Valan Luca is the owner and manager of Valan Luca's Grand Traveling Show and Magnificent Display of Marvels and Wonders, a renowned circus that delights audiences with both dazzling performances and a touch of magic. A tall, dark-haired, and handsome man with a flair for the dramatic, he is always seen wearing a red silk cloak so bright it could "shame a Tinker." Known for his extravagant gestures and grandiose speeches, he is a true performer, never breaking character. While he is a bit of a womanizer and enjoys flirting, Luca's intelligence and kindness shine through.
His showmanship brings a unique energy to your team, providing both defensive and offensive support while bringing a little extra flair to the battlefield.
New Companion – Juvenile Jumara
Meet Juvenile Jumara, the Shadow Weaver, a new addition to your roster that brings the power of shadows and deception to your side. With her unique ability, Shadow Binding, she can drastically shift the tide of battle in your favor.
Ability: Reduce the Attack of all enemy Beings to 1 for the next round. Your Adventurer gains Max Health equal to the total Attack lost by all enemies for 2 rounds.
Jumara, known as the Shadow Weaver, is a mysterious and formidable figure in the Wheel of Time universe. She is believed to be one of the lesser-known Forsaken who managed to escape death, honing her dark weaving and shadow manipulation skills. Her mastery over the One Power allows her to create intricate shadow constructs and illusions, making her a master of deception and control on the battlefield. Legends whisper of her ability to bind the very essence of shadows, turning them into tangible weapons or protective barriers that both confound enemies and protect allies.
With Jumara by your side, you gain both offensive and defensive advantages, empowering your Adventurer with health while weakening your foes, all with the unseen power of shadow. Her ability to manipulate the battlefield will prove to be an invaluable asset in your journey.
New Keywords
Persistence: When a Being with Persistence is killed, it returns to your hand in its default state instead of going to the discard pile.
Foretold: This card always appears in your mulligan.
Fading Burden: While this card is in your hand, at the start of your turn, reduce its One Power cost by 1.
Overchannel: When you cast a Spell with Overchannel, it deals double damage, but you take damage equal to its One Power cost.
Aura of Dread: All Beings with less Attack than this Being cannot attack this turn.
New Cards
Shaidar Haran
Type: Creature
Attack: 3
Health: 10
One Power Cost: 8
Affinity: Shadow
Rarity: Legendary
Ability: Feel no Pain. Rampage. Inquisitor's Dome. Aura of Dread.
Milking Tears
Type: Spell
Attack: 0
Health: 0
One Power Cost: 4
Affinity: Neutral
Rarity: Rare
Ability: Enigma. Overchannel. Deal 3 damage to all Light and Neutral Beings. Condensed Sorcery. All enemy Beings suffer from Misfortune and Shock for 1 round. Additionally, apply Silence on enemy Adventurer for 2 rounds.
Turan
Type: Creature
Attack: 8
Health: 7
One Power Cost: 6
Affinity: Neutral
Rarity: Rare
Ability: Supremacy. Discipline. Aura: Reduce the aether cost of all your Light and Neutral cards in hand by 1.
High Inquisitor
Type: Creature
Attack: 12
Health: 12
One Power Cost: 11
Affinity: Neutral
Rarity: Rare
Ability: Fading Burden. Foretold. Equilibrium. Debut: Execute all enemy Beings with 3 or less Health. Apply Panic for 1 round with each attack.
Access Key
Type: Relic
Attack: 0
Health: 2
One Power Cost: 5
Affinity: Neutral
Rarity: Legendary
Ability: Your Spells cost 2 less One Power to cast. If no Spell is cast during your turn, then on your next turn, the next Spell you cast will deal double damage.
Deathwatch Guard
Type: Creature
Attack: 8
Health: 4
One Power Cost: 6
Affinity: Neutral
Rarity: Common
Ability: Equilibrium. Reincarnation. Whenever a friendly Being dies, gain +0/1.
S'redit
Type: Creature
Attack: 2
Health: 5
One Power Cost: 5
Affinity: Neutral
Rarity: Common
Ability: Feel no Pain. Fortitude. Apply Shock for 1 round to opponent's Neutral and Shadow Beings whenever they are played.
Soetam
Type: Creature
Attack: 4
Health: 4
One Power Cost: 4
Affinity: Neutral
Rarity: Common
Ability: Life Drain. After an opponent's Being dies, gain +1/0. If killed by a Spell or Relic, summon a Copy without abilities.
Calling Lightning
Type: Spell
Attack: 0
Health: 0
One Power Cost: 4
Affinity: Neutral
Rarity: Uncommon
Ability: Deal 2 damage to all enemy Beings and the enemy Adventurer. Remove Mark from every card in your hand.
Gray Man
Type: Creature
Attack: 2
Health: 2
One Power Cost: 2
Affinity: Shadow
Rarity: Rare
Ability: Foretold. Supremacy. Gain Twilight Cloak and attack an additional time for each Being it kills. This effect resets at the start of your turn.
Night Spears
Type: Creature
Attack: 2
Health: 2
One Power Cost: 3
Affinity: Neutral
Rarity: Uncommon
Ability: Discipline. Bloodlust. At the end of your turn, deal 2 damage to a random enemy Light or Neutral Being. If this kills the target, reduce the aether cost of a random Shadow card in hand by 1.
Seanchan Spy
Type: Creature
Attack: 4
Health: 1
One Power Cost: 5
Affinity: Neutral
Rarity: Uncommon
Ability: Debut: Reshuffle the opponent’s hand. Requiem: Remove Mark from 5 random cards in your deck.
Forkroot
Type: Creature
Attack: 2
Health: 4
One Power Cost: 4
Affinity: Neutral
Rarity: Rare
Ability: Sunrise Seal. Debut: Choose a Being and Silence it. Requiem: Apply Slumber to all Light and Neutral Beings on the board for 1 round.
Stick
Type: Creature
Attack: 1
Health: 1
One Power Cost: 1
Affinity: Shadow
Rarity: Uncommon
Ability: Twilight Cloak. After your opponent has used a relic or used a spell, Create 1 Curse Card in their deck.
Dreamspike
Type: Relic
Attack: 0
Health: 2
One Power Cost: 4
Affinity: Neutral
Rarity: Epic
Ability: While Dreamspike is in play, neither player can Play or Summon Beings from their hand or deck.
Illuminator
Type: Creature
Attack: 1
Health: 5
One Power Cost: 3
Affinity: Neutral
Rarity: Common
Ability: At the end of your turn, give all your Neutral Beings +3/+1 except himself if they did not attack this turn.
Banner-General
Type: Creature
Attack: 4
Health: 5
One Power Cost: 4
Affinity: Neutral
Rarity: Legendary
Ability: Supremacy. Discipline. Aura: Give Rampage and Persistence to every other non-legendary allied Being on the board except yourself. Requiem: Reshuffle opponent hand.
Crystal Vial
Type: Relic
Attack: 0
Health: 3
One Power Cost: 3
Affinity: Neutral
Rarity: Rare
Ability: Reveal. While equipped, Reflect all incoming damage to a random opponent's Being.
Seize the Relic
Type: Spell
Attack: 0
Health: 0
One Power Cost: 2
Affinity: Neutral
Rarity: Uncommon
Ability: Destroy an opponent's equipped Relic and create a copy of it in your hand with its Durability reduced by 1 from its default value. If the opponent has no equipped Relics, draw 1 card.
Fire Shield
Type: Relic
Attack: 0
Health: 2
One Power Cost: 4
Affinity: Neutral
Rarity: Epic
Ability: Upon equipping, remove Shock, Plague, Poison, Bleed, Silence, and Shackles from your Adventurer. Grant immunity to these effects for 2 rounds.
Artham
Type: Relic
Attack: 0
Health: 2
One Power Cost: 2
Affinity: Light
Rarity: Rare
Ability: When you equip Artham, remove Mark from every card in your deck. While Artham is equipped, all Shadow Beings cannot target you.
Corlm
Type: Creature
Attack: 2
Health: 4
One Power Cost: 3
Affinity: Neutral
Rarity: Common
Ability: Supremacy. Discipline. Apply Misfortune for 1 round with each direct attack.
Sha'mad Conde
Type: Creature
Attack: 4
Health: 2
One Power Cost: 4
Affinity: Neutral
Rarity: Rare
Ability: Rampage. Foretold. Requiem: Increase your Adventurer's maximum Health by 5.
Mindtrap Weaver
Type: Creature
Attack: 1
Health: 1
One Power Cost: 3
Affinity: Shadow
Rarity: Uncommon
Ability: Echo. Debut: Banish a random card in the opponent's hand.
Insect Infestation
Type: Spell
Attack: 0
Health: 0
One Power Cost: 3
Affinity: Neutral
Rarity: Uncommon
Ability: Apply Poison and Plague to all enemy Beings for 3 rounds.
Cards Balance Changes
Chiad
Attack: 3
HP: 2
One Power: 3
Callandor
Keywords: Shield. Your Adventurer gains Guardian, Ironclad and Feel No Pain.
Darkfriend
Keywords: Debut: Create 2 random non-legendary cards in your hand.
Shield of Air
Attack: 0
HP: 0
One Power: 3
Keywords: Your Adventurer is immune to Shackles and Discard for 2 rounds. Draw 1 card.
Aethan Dor
Keywords: Your Adventurer is immune to Shackles for 1 round.